They call it fleetfire
Three hundred years ago the settled systems were joined by the Lanes: corridors of folded space anchored by ancient beacons that nobody alive built. Then, in a single year, the beacons failed, the systems went dark, and the United Worlds that governed them shrank to a handful of systems around its capital. That was the Long Night.
Now the beacons are waking. Whoever holds a system's beacons when its Lane steadies controls the Lane, and every fleet in the dark is coming to take it.On the worlds below, people watch the battle as silent lights between the stars. They call it fleetfire.
Control points
Lanewright relay pylons. Hold the most when the Lane's window closes and the system is yours. That's the match clock.
Resource nodes
The crystal that powers every shield, jump drive and beam. It's the reason anyone fights over a dead system.
Take the helm
A Lanewright neural link lets a commander drop into any ship and fly it. The enemy sees the link's shimmer, so they always know which ship is yours.
Debris and nebulae
Wreck fields from the old battles still drift where they fell, and the gas from dead beacons blinds every sensor that enters it.









