Main modeConquest
The full game against the AI or your friends: economy, research, territory and superweapons. 1v1, 2v2, or a four-player free-for-all, with the AI on Easy, Normal or Hard. Matches run 20 minutes by default (15, 30 or 45 if you like, or with no limit); when time runs out, the side holding the most beacons wins.
NewPlay Online
Make a game and send your friends its five-letter code. 1v1, 2v2 or a free-for-all, with AI in any empty seat. Drop out and you can rejoin the same match, and your own ship answers the stick at once even on a slow connection.
ModeCombat Arcade
A straight fight on a budget. Everyone starts with the same credits and every ship unlocked, and there are no sites to take.
- No base: a fixed budget. Spend it wisely, because nothing comes back.
- Command Station: an optional small income, and losing the station knocks you out.
LearnAcademy
Eight short guided missions, from your first command to a graduation match against an Easy AI. There are also four faction briefings. A coach panel walks you through each one on the real rules.
StoryCampaign
One war over the Harrow system, told from every side. Seven chapters, one for every faction, each four missions with 1–3 stars for speed; briefings come from the people (and things) in it, one speaker at a time. Some of what the Void remembers isn't in any other chapter.
Toy boxCombat Sandbox
Pick any ships from any faction for either side, hit Battle, and watch, or jump into a cockpit. It's the fastest way to try a ship.
SpectateWatch AI vs AI
Set up any line-up and watch it play out at up to 4× speed. The AI rolls its own habits each match, so no two games go the same way.
ScaleFleet size
Small, Standard or Large. Large doubles Standard's supply, income and build speed. A Large 2v2 peaks around 700–800 ships, and a free-for-all around 900.
Map · 2 playersDuel
Two homes facing each other across a tilted centre line: open toward the nearer beacon or the nearer aurite, with asteroid fields between them. Ten resource nodes, five beacons.
Map · 2–4 playersCrossroads
Four homes around a contested centre. In 2v2 the teams are neighbours; in 1v1 the two empty homes are free to grab.
Make your ownMap editor
Place beacons, aurite, asteroids and nebulae in one sector; the editor turns it into every seat and checks the layout as you go. Your maps save in the browser and show up in the map list.
Fair by designTurned, never mirrored
Ships are handed (broadsides, gun mounts), so maps are one sector turned around the centre. That way every seat gets exactly the same map. Mirror matches now split 228–244 over 472 games.